Golden Age Showcase: The Hand

This one is going to be a short one, but boy is it a weird one.

We’re all familiar with the idea of a giant hand that is used as a metaphor for controlling things.  The hit video game Super Smash Bros. has the “Master Hand” as a final boss,

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Marvel Comics has the super secret group of ninja demons known as “The Hand”,

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and many real life people love to claim that our lives and fortunes are at the whim of the “invisible hand of the market”.

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Yes, the hand is always there.  It’s big, it’s powerful, and it’s completely unknown to we small pathetic creatures.

But did you know that someone tried to take this idea of “The Hand” and turn it into a superhero in the 1940’s?

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Told you this was going to be weird.

Origin and Career

The Hand made his first appearance in Speed Comics #12 in 1941.

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The comic series was the first comic book title published by Harvey Comics, a relative newcomer to the comic book scene and a company that would become famous for licensed titles such as Caspar the Friendly Ghost and Richie Rich.

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Fun fact: Speed Comics had been bought from a struggling publisher called Brookwood Publications and was Harvey’s entry point into comic book publishing.  Without this title, Harvey wouldn’t go on to become a major comic book publisher.

The character of The Hand was created by Ben Flinton and Bill O’Connor, two men who would go on to create the Golden Age version of the superhero known as The Atom.

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Unfortunately, both men would wind up joining the armed services in 1942, and while both men survived they did not return to comics after that.

In his first and longest adventure, the Hand doesn’t fight Nazis or stop saboteurs.  Instead, he stops a couple of card sharks from ripping off a casino.

He is introduced with no fanfare, no explanation, and no backstory.  He just appears and warns two men that they better watch themselves.

Comic Book Cover For Speed Comics #12

The two men ignore the warning and begin to clean out the house.  The Hand warns management, who takes it all in remarkable stride and agrees to let the disembodied hand help him.

Comic Book Cover For Speed Comics #12

I like to imagine that the hand belongs to some sort of cosmic being that is actually a child and is trying to act all grown up by helping people.

Why not?  It’s more explanation than the comic gives.

The Hand is also a capable fighter…and capable of phasing through walls.

Comic Book Cover For Speed Comics #12

However, when the criminals attempt to stop The Hand by confessing, The Hand realizes that they will not be arrested or charged for their crimes.  So he brands them on the forehead so the world will know what they’ve done.

Comic Book Cover For Speed Comics #12

Apparently, The Hand has never heard of hats.  Which kind of makes sense.

On a side note: this comic issue deserves special mention for the story that came directly after this one.  Since most comics at the time were anthologies publishing short stories of only a couple of pages, we got treated to this one.

Comic Book Cover For Speed Comics #12

A kid taking out a head of state with a rifle and people being okay with it?  Boy the times really were different back then.

Anyway, The Hand would have one more story in the following issue of Speed Comics where he played the patriotic game and helped the F.B.I defeat some foreign spies.

Comic Book Cover For Speed Comics #13

It was shorter, but had more action.

So The Hand was an established hero with a gimmick and a creative team behind him…

So what happened?

…and that was it, those were the only two issues that featured The Hand as a superhero.

It’s really not that surprising really.  The character was a small backup feature in a series that didn’t last very long and was published by a company that shifted focus away from original characters and into licensed stories.

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Plus, let’s be honest, the two stories that The Hand appeared in weren’t that exciting or good.

The Hand may have been a small time character with boring stories, but that doesn’t mean the concept wasn’t interesting or that he didn’t have any value.  Sure, the creature was a hero and had a sense of agency and purpose, but it always had room for normal people to step in and take over when the time was right.

Comic Book Cover For Speed Comics #13

It appeared that The Hand was some sort of benevolent spirit who helped where he could and allowed normal people to do the right thing, and if that isn’t heroic I don’t know what is.

The Hand had potential, it would be a shame to forget that.

Crowd funded comics that deserve more attention: Mighty Mascots

It’s been a while, mostly because of holiday stress and a chaotic work situation, but we’re doing another one of these Kickstarter write ups this week!

Full disclosure: The author of this article does have a personal and professional friendship with the creator of this project and it does include artwork by Frankie B. Washington, the primary artist on a web comic published by this site.  The author has also donated to this project, but no money or favors were exchanged for the writing of this article.

Today we’re going to talk about a Kickstarter project called The Mighty Mascots

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The comic is a superhero story about a collection of food mascots (think the Planter’s Peanut or the Seakist tuna) who are brought to life through a freak 3-D printing accident and are brought together to fight various evil doers.  While the Kickstarter is funding the first creation of the first issue there are plans to turn it into an ongoing series.

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(this drawing was done by Frankie B. Washington)

The project was created by Keith Gleason and at the time of writing the project has $828 of its $1000 goal and has twelve days left to donate.

Kickstarter link: https://www.kickstarter.com/projects/914859599/the-mighty-mascots-comic-book-issue-1

Why I like it

As I mentioned at the top of the article, I know the creator of this project personally, and I can say without irony or coercion that Mr. Gleason knows his stuff.

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More specifically, Mr. Gleason is very good at writing lighthearted and humorous stories that feature interesting characters and incredibly unique set ups.

This project is no exception.  Where else are you going to find a bear with clawed boxing gloves,

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fighting next to an anthropomorphic glass of water, sugar, and blue food dye?

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The idea of using food brands as superheroes is an awesome idea.  Sure it’s been done before,

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but I will bet a considerable amount of money that this comic will be better than that abomination.

The art team is also worth mentioning.  As I said before, the comic features work from Frankie B. Washington and the principal artist is a man named Ian Waryanto,

Boxer Bear Unleashed!

who has done work for creators at Image and Marvel.

So it’s a cool idea, put together by a great creative team, and most importantly it’s a fun comic in an industry that has pushed fun and joy aside to focus on dark and brooding drama.

And then of course there’s the nostalgia factor which leads me into…

Why you should donate

If you’re a nostalgia fan, specifically a fan of 80’s and 90’s cartoons that were thinly veiled advertisements for action figures and sugary snacks and beverages, you owe it to yourself to back this project.  Let me explain why using two of the biggest nostalgic cash grabs in today’s market: Transformers and Stranger Things.

We all know that nostalgia is big business, which has led to everything from big budget versions of our favorite toy cartoons,

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to coming of age stories that reassure us that keeping our emotional attachment to the toys we grew up with isn’t just okay, it can actually save the world.

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What’s interesting is that while Hollywood is riding a massive cash wave of nostalgic fervor, it’s not Hollywood’s kind of nostalgia.

The fact of the matter is that most of the people in charge of what kind of movies and shows get made are too old to wax nostalgic about the 1980’s and 90’s.  Let me put it to you this way, do you really think Michael Bay grew up on the Transformers cartoon?

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The answer is no, he was born in 1965 and would have been in his twenties by the time the Transformers cartoon rolled around.

To properly leverage nostalgia into a product that can be profitable and enjoyable to its target audience you have to understand why audiences loved the original product in the first place.  This is usually helped by being part of the generation that grew up on said product and being given the time and freedom to put that feeling into film.

I think that it’s the reason why Stranger Things works so well.  The Duffer Brothers have demonstrated that they understand why people who grew up in the 1980’s loved that time period so much and Netflix has been very generous in leaving creators alone to do their work.

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So what would you rather have: an army of ancient Hollywood executives approving movies based off of nostalgic properties that they have little to no interest in, or a small team of creatives who genuinely care about what they’re working on and who want to put their heart and soul into something that they care about?

If your answer was the second option than go ahead, donate to the comic about cereal and beverage mascots fighting crime and taking names.

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Kickstarter link: https://www.kickstarter.com/projects/914859599/the-mighty-mascots-comic-book-issue-1